
about
I design from what learners actually do
I observe what learners use, what they ignore, and when a format stops motivating them. Then I change the mechanics, test the new version in practice, and keep what gets people participating - and actually using what they learn.

4+
Years designing learning

300+
Learners
ages 6-16

5+
Original projects built & tested


Experience
Independent Learning Product Designer
Freelance & Contract · 2021 - Present
Designed five original learning programs and major interactive projects, including gamified curricula, editorial learning experiences, and content systems.
Mapped learning goals and institutional constraints into narratives, progression mechanics, participant materials, and facilitation plans.
Used direct observation and embedded diagnostics to identify engagement and vocabulary-use gaps; tested alternative formats and refined mechanics based on learner behaviour.
Created English-language learning content, scenarios, presentations, product descriptions, and instructional materials.
English Educator & Learning Experience Designer
Gymnasium No. 29 · 2022 - Present
Design and adapt year-long English learning experiences for 100+ current students aged 6–16; 300+ learners served to date.
Develop elective curricula, original materials, events, and interactive learning formats beyond standard textbook delivery.
Created a gamified “forbidden words” mechanic that prompted students to research synonyms and explain meanings in English, expanding active vocabulary and becoming a recurring classroom ritual.
Coordinated a science week and student research conference with teaching staff; delivered approximately 10 educational events and earned a Second Professional Qualification Category.
Student Council Chair & Cultural Program Lead
Minsk State Linguistic University · 2021 - 2023
Co-authored and delivered MSLU QUIZ, an officially approved three-stage educational quest for seven-person teams.
Developed the end-to-end program system: route logic, learning tasks, scoring, registration, participant instructions, Telegram coordination, and a collaborative completion mechanic.
Served as the primary organisational contact and worked with university, district administration, and student stakeholders on a seven-person organising committee.
Designed a cross-cultural festival concept for teams representing eight universities and seven national cultures, producing participation rules, interactive activities, nominations, and a full event script.
The author of themed evenings, parties and contests for residents at "Minsk Student Village".
Director and winner of the video contest "Moscovski disctrict through the eyes of students".
Download resume
Capabilities
Product
Learning product design · Curriculum architecture · Gamification · Experience design · Rapid experimentation
Research & Content
Learner observation · Embedded diagnostics · Content research · Scenario design · English copy and editing
Leadership
Program coordination · Stakeholder communication · Event systems · Participant operations
Tools
Canva · Quizlet · Kahoot · ChatGPT · Gemini · Video editing tools
Education & Languages