MARYIA MALUKHA

LEARNING PRODUCT DESIGN

TRY THE EXPERIENCE ↘

CASE 01 / WORLD TRAVELER

A textbook
became a journey.

A paper-first learning system that turns a sequence of English lessons into one continuous route across countries.

100+

90%

5–7 days

SCROLL TO DEPART ↓

THE TRAVEL KIT / 03 OBJECTS

THE PROBLEM WASN'T THE CONTENT

The chapters had no reason to continue.

Countries already existed in the textbook, but they felt like isolated lessons. The redesign gave every chapter a before, an after, and a reason to care about what came next.

Travel gave the curriculum a repeatable loop: anticipate the next destination, navigate real information, reflect in the passport, then collect a visible reward.

ONE CURRICULUM / ONE ROUTE

ONE REPEATABLE LEARNING LOOP

Every lesson moves the story forward.

01

Anticipate

Draw the boarding pass and reveal the next destination.

02

Navigate

Read routes, times, places and cultural information with purpose.

03

Reflect

Turn the lesson into one personal entry in the printed passport.

04

Collect

Earn a visible country stamp and make progress social.

The reward was not separate from learning. To get the next stamp, students had to understand the information well enough to use it.

MEL · WLG · LHR · JFK · AMS · KEF · MSQ

Passport
Identity
Ticket
Decode
Explore
Journal
Stamp
DON'T JUST READ THE CASE

Take the route yourself.

This compact digital version translates the physical learning loop into one experience.

01

A short interactive prototype.

90

%

ROUTE COMPLETION

Progress became something students could see.

More than 100 students used the system. The individual passport made every step visible; the shared route made it worth discussing.

Engagement stayed high across the lessons. Students compared routes and stamps, while unfinished passports were usually connected to absence rather than opting out.

FROM IDEA TO CLASSROOM

I designed the reason to continue.

LEARNING EXPERIENCE ARCHITECTURE

CURRICULUM ANALYSIS & RESEQUENCING

GAMIFICATION STRATEGY

NARRATIVE & INTERACTION DESIGN

PHYSICAL MATERIALS & PRINT

CLASSROOM IMPLEMENTATION